Step 1: Person in Steam reads email, searches for people responsible for GOGSteam crossplay, doesn't find anyone and generate generic "We are sorry, but we don't have such service". Otherwise, it's a fair presumption that Crossplay isn't there simply because they can't be bothered. Otherwise, it's a fair presumption that Crossplay isn't there simply because they can't be bothered.Īncient-Red-Dragon: What can Crate do realistically? It's real simple:Īnd if for some reason that is not the case, then the very least Crate can do is to give a public statement that fully discloses all the efforts they've made to try and make Crossplay work, and why they were unable to do so. The point is, it can happen if Crate bothers to do the small amount of work necessary to make it happen.Īnd if for some reason that is not the case, then the very least Crate can do is to give a public statement that fully discloses all the efforts they've made to try and make Crossplay work, and why they were unable to do so. Maybe the process of how it could actually happen in real life is a bit different than that, but it should be a pretty good approximation. Step 6: Publicly announce that GOG users can rejoice because Crossplay now works and therefore they are no longer being shafted with versions of products which are sub-par in comparison to the Steam versions of the exact same products. Step 5: Copy & paste those code changes into the next patch. Step 4: Spend a few hours writing code changes into the game that will incorporate the knowledge from the emails. Step 3: Wait one or two business days until both companies respond, then read their emails and acquire the knowledge in them. Can you please provide us with the information we will need in order to do that?" Step: 2: Send an email to GOG that says something like: "Hi GOG, we would like to make our game, Grim Dawn, and its expansion packs, compatible with Crossplay between GOG and Steam. We would like to make our game, Grim Dawn, and its expansion packs, compatible with Crossplay between GOG and Steam. Step 1: Send an email to Steam that says something like this: "Hi Steam. Gremlion: And where is the laziness here? What can Crate do there? Realistically? What can Crate do realistically? It's real simple: Gog and steam negotiate about matchmaking. So gog people would whine about DRM in the game.Ģ. Oh, and own matchmaking server would come with own launcher. Server time isn't free, especially if you need fast stable connection. They looked into possibility to implement crossplay and with given techs there are 2 variants:ġ. " And where is the laziness here? There is obv time skip between the quotes. "Unless we launch our own servers (not likely), it's up to GOG and Steam to play along. I'm going to say, we're interested and will probably do it but I don't want to promise anything yet. We've already invested way, way more time setting up the GOG build / implementing Galaxy features than I anticipated. I think it would be great to allow people to play across platforms but I have to weigh the cost. For matchmaking, we need to get some info from them on how that has to be configured and then we'll look at possibly doing it, depending on the amount of work involved. I think for LAN it may already work but I'm not 100% sure. "So, GOG has mentioned cross-play to us and asked us to look at setting that up so users can play mp between Steam and GOG. Other devs have implemented cross-play, and the responsibility is soley on Crate.įlesh420.613: They are being lazy. "Īnd from Zantai, the designer: "Unless we launch our own servers (not likely), it's up to GOG and Steam to play along. Some quotes: "So, GOG has mentioned cross-play to us and asked us to look at setting that up so users can play mp between Steam and GOG. I assume that they see gog mainly as file hosting for their game, which is needed to comply with kickstarter. At the time of kickstarter GD devs didn't consider gog as distribution platform. Gremlion: Grim Dawn appeared on GoG because one of Kickstarter rewards was "DRM-free" version.
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